My master plan
This is about TRPG adventures I am willing to GM, any time I am not busy GMing or being sick of GMing. This isn't television, so if you want to play, don't wait for me to come calling. Tell me what you're into and help round up players. Most of my regular players are Swedish, but descriptions are in English for wider recruitment.
I try to keep this up to date.
|Pitch||Freelancers troubleshoot high-tech theft in a city where convicts are exiled to reclaimed land in Tokyo Bay.|
|System||Probably Mutant (1989). It's a simple BRP-like affair.|
|Pitch||Uprooted Renaissance-German low-lives discover a truly nefarious plot against the realm.|
|Genre||Action, investigation, horror, comedy.|
|Setting||Warhammer, the fantasy version. Call of Cthulhu meets D&D with a sense of humour. Sounds bad. Is good.|
|System||Unsure. Both of the official Warhammer Fantasy Roleplay (WFRP) systems are pretty boring.|
|Author||Phil Gallagher, Graeme Davis, Jim Bambra and others.|
|Script status||Complete since 1989.|
I want to run The Enemy Within for two reasons: It's one of the most lauded RPG campaigns ever published, and I have a soft spot for the dirty, superstitious, dog-eat-underdog world of WFRP. I also own a lot of appropriate miniatures for livening up the battles.
|Pitch||First contact with humankind.|
|Genre||Science fantasy, gothic horror, action.|
|Setting||Warhammer 40,000, interpreted with an eye to moral ambiguity and not-too-soft SF. A bit like Star Wars, but with the darkness of William Hope Hodgson's The Night Land.|
|System||Perhaps ORE or a modified Adventures on Dungeon Planet (2013).|
|Script status||There are prefabs. I have lots of ideas, but nothing complete.|
Rogue Trader (1987) was the first publication for Warhammer 40,000, and the first 40K RPG, though it was primarily a skirmish game for miniatures. Inquisitor (2001) is a more finely detailed 40K skirmish system. Since 2007, there have been five official RPGs published for 40K, including a remake of Rogue Trader, all using a mediocre, splat-driven d100 system loosely based off of WFRP2. None of these systems are terrible, but none of them are very good.
As of 2015-09, the main stumbling block is the lack of a player group that already understands 40K. This is why I've planned a one-off taster with Tau PCs. To most Swedish SF fans, the non-human Tau are probably less alien than the human Imperium of Man.
|Pitch||Mech pilots reshape a hitherto peaceful world.|
|Genre||Soft SF, action adventure.|
|System||Probably the One-Roll Engine Mecha rules by Kevin Pezzano.|
|Pitch||Magically trained explorers and diplomats rediscover their islands after cataclysmic change.|
|Genre||Fantasy with surrealist elements.|
|Setting||Bizarra, a homebrew.|
|Script status||Incomplete. The setting is meant for sand-box play and has been playtested successfully, but doesn't have all the detail it needs for a campaign.|
I would be interested in running, but have not adequately prepared for, the following:
Moderne, a homebrew. Reasonably hard extrapolative science fiction, ca. 2050.
The zombie apocalypse. Most likely something in the vein of Monster Island (2004) using Red Markets (2016).
A brutally colourful 1970s/-80s street gang chronicle of urban decline, à la The Warriors (1979).
Non-juvenile takes on White Wolf's Demon: The Fallen or Mage.
Something like Twilight 2000 but perhaps more optimistic, starring dirt-poor Russian soldiers stranded in an apocalyptic hellscape with a chance to rebuild. The notion is based mainly on this "Ruski Roadtrip" rescoring of clips from AFGAN: The Soviet Experience (1989) and the aborted Äventyrsspel project Partisan.
On the level of only mild curiosity:
Continuum (1999). People say it's very hard and very smart.
White Wolf's Trinity.
Barbarians of Lemuria (2009), sword and sorcery à la Robert E. Howard. Simple, largely traditional, seems compatible with miniatures.
My Life with Master, "a roleplaying game of villainy, self-loathing, and unrequited love". An indie classic.
Sorcerer (1996 with later revisions). Every PC is a mage but can only summon demons. So indie that Ron Edwards wrote it.
Universalis, no-GM low-prep system where the participants are not expected to agree.
The Shadow of Yesterday (2004), indie sword and sorcery.