Review of Gestalt (1997)
A priest wishes to find a place or god he calls G, for the full name is too terrible to speak.
Iä! Iä! C fhtagn! It’s your average horribly clichéd and incoherent D&D fantasy world, where prayer is interchangeable with magic, the classical elements are very important, and the slave trade is blossoming when it needs to be, despite a total idyll all around.
Dungeons & Dragons meets bishōjo. Uniformly, frighteningly stereotypical and bad, not even redeemable through ridicule when watched with a group. Fortunately, the plot is not resolved: that way there’s less waiting for the show to end.