Hirst Arts dungeon terrain

The first commercial TRPG, Dungeons & Dragons, is naïvely designed. Veteran players are full of horror stories about antisocial quests for gold in implausible environments, a far cry from fantasy literature. Nonetheless, it is possible to salvage the notion of TRPG dungeons for use in great board games like Descent. Likewise, the dream of the mythical well-designed board/RPG hybrid where the tactical gameplay does not undermine the storytelling will live on. So I built a modular dungeon.

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Modular dungeon demo 1 Modular dungeon demo 2 Modular dungeon demo 3 Modular dungeon demo 4 Modular dungeon demo 5 Modular dungeon demo 6 Modular dungeon demo 7 Modular dungeon demo 8 Modular dungeon demo 9 Modular dungeon demo 10 Modular dungeon demo 11 Code yellow Modular dungeon demo 13 Modular dungeon doorway 1 Modular dungeon doorway 2 Modular dungeon doorway 3 Modular dungeon doorway 4 Modular dungeon doorway 5 Modular dungeon doorway 6 Modular dungeon doorway 7 Modular dungeon doorway 8 Modular dungeon doorway 9 Modular dungeon doorway 10 Modular dungeon doorway 11 Playability expansion 1 Playability expansion 2 Playability expansion 3 Playability expansion 4 Playability expansion 5 Playability expansion 6 Playability expansion 7 Playability expansion 8 Playability expansion 9 Playability expansion 10 Modular dungeon POC 1 Modular dungeon POC 2 Modular dungeon POC 3 Modular dungeon POC 4 Modular dungeon POC 5 Modular dungeon POC 6 Modular dungeon POC 7 Modular dungeon POC 8

miniature terrain Hirst Arts